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Sightseer
Posts: 2

What is World Lock in the 1/29/2020 version 6.5 update of the iOS app?

[ New ]
I found this in the latest app release notes:

Lock in your world.
Use World Lock to set the orientation of your 360 videos, minimize rotation, and keep your key players in sight—even as they run all over the place.

What is this? Will it allow me to have an exported video to follow a person skateboarding around the camera (for example) without needing multiple key frames and resulting in a smoother video as the person position would persist?

Thanks!

Accepted Solutions
GoPro
Posts: 2,785

Re: What is World Lock in the 1/29/2020 version 6.5 update of the iOS app?

[ New ]
Some more details I can share with you:

Deactivated World Lock - framing will follow the orientation of the camera (if you rotated the camera while capturing, the framing will rotate too)

Activated World Lock - framing be locked to the real world (if you aim at a target in the horizon, this target will never move during the reframing)

Horizon levelling is just to keep the horizon levelled or not

View solution in original post


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GoPro
Posts: 26,108

Re: What is World Lock in the 1/29/2020 version 6.5 update of the iOS app?

[ New ]

Hi @amnong

 

One user shared this video regarding World Lock https://www.youtube.com/watch?v=KNLHAEef2J8

 

 

Thanks!

Ej

Sightseer
Posts: 2

Re: What is World Lock in the 1/29/2020 version 6.5 update of the iOS app?

[ New ]
Thanks. Is that only in GoPro mode? I don’t think it makes sense in 360 mode.
GoPro
Posts: 13,481

Re: What is World Lock in the 1/29/2020 version 6.5 update of the iOS app?

[ New ]

@amnong, the World Lock applies to spherical footage and helps minimize the rotation in the clip.

GoPro
Posts: 2,785

Re: What is World Lock in the 1/29/2020 version 6.5 update of the iOS app?

[ New ]
Some more details I can share with you:

Deactivated World Lock - framing will follow the orientation of the camera (if you rotated the camera while capturing, the framing will rotate too)

Activated World Lock - framing be locked to the real world (if you aim at a target in the horizon, this target will never move during the reframing)

Horizon levelling is just to keep the horizon levelled or not