10-29-2019 09:15 PM
10-30-2019 03:02 AM
10-30-2019 10:14 AM
Thanks for the response.
In the old app, there was no choice between "full stabalization" and "anti-shake" like in fusion studio, but when you went to overcapture, you could turn off "stabalization" which essentially mimic'd turning off "full stabalization" and leaving "anti-shake" on. This feature was useful for my purpose.
That is a little dissapointing that you need to keyframe every turn and cannot "lock" the perspective. It looking like I need to get away from gopro for 360 video for my use case. 20 turns X 15 laps is roughly 300 keyframes required for 1 session (4 a day). Or even more if during a race. Plus, we use the videos to review driving performance and figure out a way to pick up speed, which is very difficult if the camera is always moving. It's more useful to lock a direction of travel perspective so that your reference points are consistent.
The sad part is I think this is a missed opportunity for GoPro. A lot of racers can get away from the requirements of having 2 or 3 cameras (some regulations require this as to be able to monitor incidents) if there is an option to lock to the forward direction by default and then just use overcapture to pan around. But I also understand this is probably a small market to them.
11-12-2019 03:23 AM
Here's some info I could get: "most people didn't want Anti-shake (doesn't fix the horizon), but they used it because it kept the heading. We have an upgrade coming for world lock that gives you all the stability of Antishake, and its keeps it heading, with the ability to horizon level."