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Hiker
Posts: 15

Disable stabilization on 360 footage with keyframes?

Is there a way to prevent the camera from rotating like this? Before, you could turn off “stabilization” and it would lock to a view.

https://youtu.be/nCxiJ13P5PU
Explorer
Posts: 12,211

Re: Disable stabilization on 360 footage with keyframes?

With Fusion Studio you have the option of No Stabilization, Anti-Shake, and Full Stabilization. With Full Stabilization the FOV would be locked to looking in one direction. However, this only mattered if you did NOT do keyframing. In the mobile app we have this feature built in, so the issue isn't so much about needing to turn On/Off Stabilization, as it is about properly using the Key Framing tool. The chosen FOV may be in one direction by default, but the user simply needs to put in key frames to change perspective. In the example given in the video, the user needs to put in one keyframe as he approaches the turn (no change in Yaw/turning is required. However, this is needed as it will be the starting point for the keyframe. The next step will be to go to the END of the turn and place a keyframe. On this keyframe any needed adjustment to the Yaw/turning can be done. In many cases, this will allow the perspective to change with the turn correctly. However, if while performing the turn the camera angle doesn't point in the right direction, simply go to that point, insert another key frame, and adjust the perspective. In iOS devices (hopefully coming to Android soon), you can further improve the turning motion by selecting between the keyframes and smooth the transition if desired.
GoPro
Posts: 682

Re: Disable stabilization on 360 footage with keyframes?

Thanks a lot for the help @danielr15 

@swifthike8236  check this out: Tutorial for KeyFraming on GoPro App 6.2 (iOS) https://www.youtube.com/watch?v=gy5zClAirQU

Hiker
Posts: 15

Re: Disable stabilization on 360 footage with keyframes?

Thanks for the response.

 

In the old app, there was no choice between "full stabalization" and "anti-shake" like in fusion studio, but when you went to overcapture, you could turn off "stabalization" which essentially mimic'd turning off "full stabalization" and leaving "anti-shake" on. This feature was useful for my purpose.

 

That is a little dissapointing that you need to keyframe every turn and cannot "lock" the perspective. It looking like I need to get away from gopro for 360 video for my use case. 20 turns X 15 laps is roughly 300 keyframes required for 1 session (4 a day). Or even more if during a race. Plus, we use the videos to review driving performance and figure out a way to pick up speed, which is very difficult if the camera is always moving. It's more useful to lock a direction of travel perspective so that your reference points are consistent. 

 

The sad part is I think this is a missed opportunity for GoPro. A lot of racers can get away from the requirements of having 2 or 3 cameras (some regulations require this as to be able to monitor incidents) if there is an option to lock to the forward direction by default and then just use overcapture to pan around. But I also understand this is probably a small market to them.

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GoPro
Posts: 682

Re: Disable stabilization on 360 footage with keyframes?

@swifthike8236 @danielr15 

Here's some info I could get: "most people didn't want Anti-shake (doesn't fix the horizon), but they used it because it kept the heading. We have an upgrade coming for world lock that gives you all the stability of Antishake, and its keeps it heading, with the ability to horizon level."