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Nomad
Posts: 81

Problem with WorldLock

[ New ]

Hi

 

I have a 360 movie I've taken few days ago and been playing around with GoPro Player.

I have noticed that World Lock will lock the world to the camera position that was in beginning of recording.

I can manually move around and fix, but when I trim and export, the position I have set manually are getting ignored.

Is this a bug or is this how worldlock works?

 

Without Worllock

https://gopro.com/v/lrPOX2Q5Lv0n4

 

WITH WORLDLOCK

https://gopro.com/v/m0bmnwKPpPWXL

 


Accepted Solutions
GoPro
Posts: 12,888

Re: Problem with WorldLock

[ New ]

@kennix, World Lock will automatically set the orientation of your 360 videos and minimize rotation in your footage. We appreciate your feedback.

View solution in original post


All Replies
Hiker
Posts: 55

Re: Problem with WorldLock

[ New ]

There is no adjustment in 360 to starting position.

 

That was only in Gopro Fusion Studio.

 

Nomad
Posts: 81

Re: Problem with WorldLock

[ New ]

Why does the heading degree change when turning on the world lock?

As there is no InitalHeadingViewDegree is set in the XPM, Player does re-render the video rotated.

 

You can see this difference in this picture

Without World Lock

WO_WL.jpg

 

With WorldLock

 

WI_WL.jpg

 

You can see that the picture has shifted to right (and right part has moved to left)

 

This is a way to change the initial heading position in VR files. Player DOES change the starting position using the above shifting method, but it's maybe not adjustable as you say and is fixed to the starting position.

 

World Lock is unusable for me in that case.

GoPro
Posts: 12,888

Re: Problem with WorldLock

[ New ]

@kennix, World Lock will automatically set the orientation of your 360 videos and minimize rotation in your footage. We appreciate your feedback.

Hiker
Posts: 55

Re: Problem with WorldLock

[ New ]

The OP and the rest of us would like to adjust YAW with GoPro Player in the 360 renders - just like in GoPro Fusion Studio.

 

 

The OP was pointing out that world lock on/off does this - so it shouldn't be too hard to implement.