Ask a Question
GoPro Support Hub Find a solution. Share a solution. Ask a question. Stay stoked.
Announcements
Is your GoPro gear up to date? Check to see If it is on our Update page.
GoPro Apps for Desktop
%3CLINGO-SUB%20id%3D%22lingo-sub-281995%22%20slang%3D%22en-US%22%3EHow%20to%20use%20different%20stabilization%20settings%20(spiral%20staircase%20problem!!)%3C%2FLINGO-SUB%3E%3CLINGO-BODY%20id%3D%22lingo-body-281995%22%20slang%3D%22en-US%22%3E%3CP%3EBefore%20you%20shoot%20your%20footage%20you%20need%20to%20think%20about%20the%20editing.%20The%20GoPro%20Fusion%20output%20can%20make%20people%20have%20motion%20sickness%20if%20you%20are%20not%20careful.%20To%20show%20the%20two%20main%20types%20of%20rendering%20I%20have%20made%20a%20short%20video.%20This%20was%20part%20of%20a%20longer%20video%20of%20Kew%20Gardens%20in%20London.%20Going%20down%20a%20spiral%20staircase%20in%20360%20video%20could%20cause%20the%20viewer%20to%20have%20to%20rotate%20around%20and%20around%20using%20full%20stabilization.%20By%20keeping%20the%20GoPro%20Fusion%20upright%20and%20pointing%20in%20the%20direction%20of%20motion%20then%20using%20Anti-shake%20stabilization%20you%20can%20direct%20the%20viewers%20direction%20of%20looking%20and%20avoid%20them%20having%20to%20rotate.%20This%20can%20also%20be%20done%20in%20a%20video%20editing%20program%20but%20would%20take%20some%20time%20although%20I%20do%20use%20this%20process%20quite%20often%20as%20well.%3C%2FP%3E%3CP%3EKeeping%20the%20original%20footage%20so%20the%20rendering%20can%20be%20re-rendered%20if%20needed%20in%20another%20mode%20does%20use%20my%20hard%20disc%20space%20up%20but%20it%20can%20make%20the%20editing%20easier%20if%20you%20find%20you%20need%20another%20type%20of%20stabilization%20in%20a%20shot.%3C%2FP%3E%3CP%3EHere%20is%20the%20link%20to%20the%20video%20showing%20the%20differences%20and%20the%20effect%20will%20be%20different%20depending%20on%20the%20method%20you%20use%20to%20view%20it.%20(screen%20or%20goggles)%20%3CA%20href%3D%22https%3A%2F%2Fyoutu.be%2FWM8y-UdPGxo%22%20target%3D%22_blank%22%20rel%3D%22nofollow%20noopener%20noreferrer%20noopener%20noreferrer%22%3Ehttps%3A%2F%2Fyoutu.be%2FWM8y-UdPGxo%3C%2FA%3E%3C%2FP%3E%3CP%3ELots%20more%20GoPro%20Fusion%20360%20videos%20from%20me%20if%20you%20search%20YouTube%20for%20supplyimaging%20GoPro%20Fusion%3C%2FP%3E%3C%2FLINGO-BODY%3E%3CLINGO-LABS%20id%3D%22lingo-labs-281995%22%20slang%3D%22en-US%22%3E%3CLINGO-LABEL%3EGoPro%20Fusion%20Studio%3C%2FLINGO-LABEL%3E%3C%2FLINGO-LABS%3E
Reply
Highlighted
Hiker
Posts: 14

How to use different stabilization settings (spiral staircase problem!!)

Before you shoot your footage you need to think about the editing. The GoPro Fusion output can make people have motion sickness if you are not careful. To show the two main types of rendering I have made a short video. This was part of a longer video of Kew Gardens in London. Going down a spiral staircase in 360 video could cause the viewer to have to rotate around and around using full stabilization. By keeping the GoPro Fusion upright and pointing in the direction of motion then using Anti-shake stabilization you can direct the viewers direction of looking and avoid them having to rotate. This can also be done in a video editing program but would take some time although I do use this process quite often as well.

Keeping the original footage so the rendering can be re-rendered if needed in another mode does use my hard disc space up but it can make the editing easier if you find you need another type of stabilization in a shot.

Here is the link to the video showing the differences and the effect will be different depending on the method you use to view it. (screen or goggles) https://youtu.be/WM8y-UdPGxo

Lots more GoPro Fusion 360 videos from me if you search YouTube for supplyimaging GoPro Fusion

A look at the problem of shooting a spiral staircase decent in 360 VR. This shows the problems of a rotating shoot with a 360 camera in this case a GoPro Fusion and the different ways to process the video. Motion sickness can be caused by 360 VR and the processing or render/sdit differences can ...