01-09-2020 08:51 PM
Don't get me wrong. I'm very happy to have the Cineform option, as this outputs videos I can work with in Premiere at the same quality as the .360. And the Reframe plugin for Adobe Premiere Pro is great. But the only reason these exist is because the GoPro marketing team needed tools to make commercials with. Obviously not a good solution for casual users when the video is 6gb/min and it requires $240/year software.
As nice as the cineform option is, the encoding settings for HEVC and h264 are laughable. HEVC output is level 0.6! I understand wanting it to be fast, but I'm not editing this on my phone. GIve me options for quality and I'll wait for the encode.
I've finally set up a good workflow with Max footage + Gauges.
.360 -> Output to Cineform with Max Exporter -> Import to Premiere Pro -> Use ReFrame plugin to key your video -> Export to 4k h.264 5.2 -> Import to Virb -> Import data to Virb that you extracted with the amazing GoPro telemetry tool -> Add your gauges statically to a flat output.
Getting real 360 video to work with a high quality in Virb so you can overlay floating gauges is hard, because it won't support HEVC 5.2 or higher that I've found. Handbrake doesn't flag the video as monoscopic VR footage so it's picked up as flat if you try to go Cineform -> High Quality HEVC or H.264. The GoPro Max Exporter h.264 and HEVC options work but the quality is very low. So once again you are using Premiere Pro to encode your video.
I've tried Davinci Resolve with Reframe360, but it doesn't stich the back end of the video together. DashWare doesn't support 360 video. RaceRender wants to, but I haven't made it work.
Please GoPro, when is Quik for 360 coming to PC? Or at least quality flags for Max Exporter? What do you guys use for workflow? Specifically for the following: 360 video with floating gauges, or keyframed video with static gauges.
01-10-2020 12:48 AM - edited 01-10-2020 12:50 AM
One quick note. DaVinci Resolve and Reframe360 work fine, but you need to make a small adjustment to the video scaling so that all of the edges line up. Unlink the horizontal and vertical scaling and adjust the vertical to around 1.13 and everything should line up fine. I found a really good video on YouTube that explains using DaVinci Resolve and Reframe360 with GoPro Max.
As far as video that has been converted with handbrake losing the vr metadata, you can always insert it using Spatial Media Metadata Injector https://github.com/google/spatial-media/releases.
Hopefully GoPro will continue to develop and improve the workflow for PC editing and the utilization of telemetry. Until then, I hope the above will help.
01-10-2020 06:55 AM
Hey man, got my GoPro max recently and wanna edit them like you do. But currently I cant download the GoPro Max Converter on Windows App Store. Is there any other place to download it?
01-10-2020 02:12 PM
Thanks for that. You may be able to answer this, are there any OpenFX or Davinci Resolve compatible plugins for overlaying gauges with extracted GoPro data like Dashware? If I could keep it in one program, I'd switch from Premiere + Virb to Davinci.
01-10-2020 08:33 PM
@kajuna is really the expert when it comes to GPS and telemetry metadata
01-11-2020 04:16 AM
Nothing for Davinci Resolve, as far as I know. I'm not familiar enough with the Fusion section of Resolve, so while I suppose it's possible, I would not know where to start creating a plugin or template. The After Effects telemetry templates require enough of my time for now, so I don't think I can make much progress in that direction.
Feel free to add a post in the Telemetry Group and someone else might be able to help: https://community.gopro.com/t5/GoPro-Metadata-Visualization-GPS/gp-p/Hero5MetadataVisualisation