03-29-2019 11:24 PM
This has been a rather annoying and frustrating process.
- Windows 10 64-bit, 1803 build
- Ryzen 1700x
- 32gb DDR4 ram
- NVIDIA GTX 1070
- NVME for render, SSD for media
Trying to render using the settings:
Video Codec - CineForm 422
Resolution: 5.2K in version 1.3 and 5.6k in beta version 1.4 for the newer footage
Spatial Audio: 360 Audio
D. Warp: On
Both versions, when rendering individual clips, the ram goes from 8GB usage to eventually 99% memory usage, then stays at this for a few minutes while still rendering, then the GoPro Fusion Studio application crashes completely without finishing the render.
This is UNUSABLE as I cannot stitch any of my clips AT ALL.
If anyone has encountered this, or has any fixes for this, please do help a fella out.
03-30-2019 01:27 AM
Hello @loyalmesa60371. How huge is the file that you are rendering. This could be related to the audio selected. .Try using Stereo audio instead of 360 Audio and see if it makes a difference. Let us know how it works out. Thanks!
03-30-2019 08:51 AM
Is this a bug with 360 audio? I will give that a try but I would like to keep my stitched files rendered with preserved 360 audio if possible.
03-30-2019 03:04 PM
@loyalmesa60371, just a quick note, does your Windows computer has an integrated graphics card?
As far as I know, if Windows computer has a dedicated graphics card, the computer picks the integrated graphics by default and will automatically switch to the full-blown GPU when necessary. Can you try to set NVidia as your default graphics card? See if that will also help.